Sims 4 bigger butt mods
- #Sims 4 bigger butt mods how to
- #Sims 4 bigger butt mods install
- #Sims 4 bigger butt mods mod
- #Sims 4 bigger butt mods update
- #Sims 4 bigger butt mods mods
This is different and somewhat cleaner/"safer" than ECE's height slider (which uses tscale, and can potentially be overridden by lazily-written mods that scale the player). This scales the player skeleton's.er, skeleton. They should now work properly regardless of where the weapons are attached. Corrected the dumb mistake I made on all of the weapon sliders.
#Sims 4 bigger butt mods update
Nothing actually changed as far as the skeleton is concerned, and the sliderconfigs were already effectively synced with XPMSE's (which itself just got its weapon sliders fixed, hooray for collaboration) aside from my screwup, but inevitably if I don't make it official.someone's going to ask me to update :v So I probably won't be able to make arm length or "bulk" sliders, sorry.Īnother minor update, though probably desirable for people who want their weapon sliders to actually work properly. While leg length/bulk sliders are "easy", arms are not so much, primarily because animations are distorted in various degrees depending on what you move/how much you move them.Īlso, based on past experience - yes, I have tried before - it's is very hard to get linear results, and without linear results you have sliders that don't scale up/down properly. Not worth spinning up another upload for, but I'll fix it in the next update.probably using a large mallet. NMM doesn't display the "Additional Races" informational text I wrote out, so to the uninformed it looks like I no longer include an option for Vanilla races. Note that the above issue doesn't apply to NMM, it installs perfectly fine regardless of how many races you select. It also isn't actually a new issue, it just seems nobody's ever noticed it before. This isn't something I can fix without unnecessarily bloating the package (I've already increased it substantially by including the skeletons twice for Vanilla and Additional Race) if you need support for more than one custom race at a time, you'll need to place the skeletons manually.
#Sims 4 bigger butt mods install
If more than one is selected, it will install the earliest in the list and return "file not found in archive" for subsequent races.
#Sims 4 bigger butt mods mod
Mod Organizer is unable to install to more than one additional race. Cleaned up the sliderconfigs a bit to make them less annoying to look at Renamed the "Twist" sliders to "Shape", should be more meaningful to the common user Moved the Waist slider to between Lower and Mid-Torso, where it logically belongs Fixed the extra Head Up/Down slider in the Face tab that nobody really noticed was broken (was pointing to the now-ancient CME HeadPos node)
#Sims 4 bigger butt mods how to
Probably yet another slider since the needed movements are completely different.Īgain, probably buggy, and the compensation movement isn't exact (particularly on the calves) because I couldn't figure out how to add conditions to the positional bits of the sliders and scaling these parts doesn't move the parts below by a linear amount : \ Intended for use scaling upward, does not work properly < 0.I'll figure out what to do with this in the next update. Added sliders for Thigh Bulk and Calf Bulk they increase the scale on the like-named body parts while moving their bones (and the bones under them) to keep the leg length roughly correct, and can be found above their associated Scale sliders.
Up/down compensation isn't perfect, and will be even more off if used with the two sliders below. Probably buggy due to displacing leg bones. It can be found under the Leg Ratio slider. Added a Leg Length slider literally stretches the legs while moving the character upward. Re-enabled and updated the XPMSE Leg Ratio slider Make sure to read the note under Current Issues if you use multiple custom races and MO. The skeletons for vanilla races (as well as custom races using vanilla skeleton locations) are now automatically installed by default, and the race selection step is for additional race support. Hopefully the version change will pull in the remaining people who need to read it. This is also the last time that the changelog for the last major revision/rebuild will be noted below this changelog. Version 2.0 because we started at 1.0 and are roughly 10 updates in :v Updating to version numbers rather than letters, as NMM and MO don't seem capable of retrieving letters, thus giving no information when an update is available.